Thursday, 18 April 2013

Outso Project - Character Design Dev 1 - Modelling Body

I have previously followed a couple of different tutorials on box modelling a body in general during my last 2 years on the course but I found one I was comfortable with. With this simple starting point, I was able build my desired body shape, add extra loops, cut in extra edge details and get proportions right with quick and easy changes. I found a simple realistic female body blueprint (reference link below) that I decided to follow while building in 3ds Max to get arm length, legs, curves, the neck and chest right, then I could alter them later if desired. I used symmetry down the middle of course which is recommended to speed work flow and get everything even.

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